BattleStorm®, is a reconfigurable simulation framework on which to build multiple types of simulators, while retaining as much commonality as possible between them.

BattleStorm® provides the simulation marketplace with a low cost commercially available product that has the ability to integrate ground, air, infantry, and other training requirements into a single solution and be flexible enough to support those needs for the next century of training. It is an ideal solution for upgrading existing fielded simulator systems that may be outdated or building completely new systems with current COTS technology.

 

 

Flexible, Extendible, and Reusable
BattleStorm
® modules can quickly be developed to implement specific needs. These plug-in modules can be specific or general in use allowing for subsequent reuse in future application design and training needs.

Dynamically Configurable
BattleStorm
® based training devices can be dynamically configured by adding and removing or simply enabling and disabling “hot-swappable” plug-in modules while the trainer is operating. This greatly enhances the flexibility of any trainer based upon BattleStorm®.

Multi-Threading Support. Modules scale across multiple processors to make effective use of the processing available.

Commercial Off-The-Shelf (COTS) Hardware Compatible.
Users can provide their own Microsoft
® Windows-based
host computers or AEgis can provide a complete integrated solution. This creates a low cost alternative for the customer and makes support much easier and cheaper than proprietary hardware solutions.

User Friendly. Graphical user interfaces and text-based configuration files make starting, stopping, and configuring the simulation a breeze.

Generic Software Core. BattleStorm® has been designed with reuse in mind. Users can build multiple types of simulators without having to rewrite entire sections of code. Unlike some legacy simulation software, BattleStorm® was built from the ground up with C++ and an object oriented design.

Multiple Hardware Interfaces. Because BattleStorm® software is robust, it may be used to interface with multiple types of simulator hardware quickly and easily. This provides the customer with a low cost upgrade path for obsolete simulation systems.

Scalable. The BattleStorm® system can scale from a desktop simulator using laptops to a full fidelity crew compartment system while retaining as much commonality as possible between them.

Image Generator Independent.
BattleStorm
® may be integrated into your current image generation solution or we can provide you with a complete integrated package.

Battle-tested. BattleStorm® has already been used to upgrade a variety of different simulation systems ranging from low-end laptop solutions to high-fidelity full crew training devices.


 
LVC Simulation Training Systems POC's
256.922.0802
David King
Vice-President,
Simulation Development

Tony Lashley
Director, Simulation Systems

Chris Hawkins
Sales Manager

 


 

The AEgis Technologies Group, Inc.
631 Discovery Drive  •  Huntsville, Alabama 35806  •  256-922-0802 or toll free 888-234-4784

 
© 2008, The AEgis Technologies Group, Inc.